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Snapshots

Buzz sounds like a wing zip landing on wood, never an alarm

Being built
  • Sonic logo: a bee zips upward and lands on two marimba notes.
  • Five Buzz cues replace today's files at the matching moments, one tap one sound.
  • Buzz files sit near minus 16 LUFS, louder than today's minus 23 to minus 38.
  • Sound off by default, and never a sting, buzzer or sound for a loss.
  • Every motion sits inside a reduced motion check.
29product cues already playing
Your call

Off by default, with a one time prompt after the first win to turn sound on?

Brand · 4.12 · Buzz

Sound and motion, Buzz

DraftLast checked 2026-10-26Owner Param

Answer

How Buzz sounds and moves: a wing zip that lands on wood for the sonic logo, five cues mapped onto today's 29 product cues, one voice, and short motions that never block a control.

Today

The product's sound engine

  • Since 21 October the product plays 29 designed cues rendered offline with earshot from tools/sfx/cues.json into public/sfx/*.mp3. memory brew-sounds; brew/tools/sfx/cues.json
  • Each cue is levelled by loudness through a small speaker, LUFS, never peak normalised. A cue that loses more than 6 dB through a small speaker fails the build. brew/tools/sfx/cues.json note; brew/tools/sfx/build.py:20
  • The engine CUES and sound() decode the files while the page is idle and fall back to a synth version of each cue if a file is missing. brew/public/app.js:1481; brew/public/app.js:1517
  • Sound is on unless the person turns it off with the Sounds switch in the account menu. brew/public/app.js:1470; brew/public/app.js:2939
  • One tap is one sound. Soft cues give way to any cue just played. Screens that change on their own stay silent. Hidden tabs play nothing. brew/public/app.js:1523; brew/public/app.js:1524; memory brew-sounds
  • Phones under 760 pixels get a light vibration with some cues. brew/public/app.js:1526
  • Repeats get a small pitch drift so they never sound stamped. brew/public/app.js:1525

Today's cues and when they play

Cue Level, LUFS When it plays
heart, unheart -29 Heart a card, or undo it brew/tools/sfx/cues.json; brew/public/app.js:1548
select -29 Onboarding tiles, a pick, approve chips brew/public/app.js:1539
tick -31 Any copy to the clipboard, a save brew/public/app.js:1532; brew/public/app.js:1538
send -29 Build my feed, a share, a jam message brew/public/app.js:1537; brew/public/app.js:1558; memory brew-sounds
live -23 Ship from the jam, share to brew/public/app.js:1536
ready -25 A creative or long job is ready brew/public/app.js:4684
error -27 Something failed brew/public/app.js:4684
win -23 Onboarding finished brew/public/app.js:889
connected -25 A tool is connected brew/public/app.js:3048
approve -25 An approval, and turning sounds on brew/public/app.js:2939
reply -27 A jam reply lands brew/public/app.js:4826
pop, bubble, boop, step, sweep, swish, peel, stick, sheetUp, sheetDown, ratchet, toggleOn, toggleOff, knock, ping, keep, drop -38 to -27 Opening, AI fixes, mentions, version steps, closing, stickers, sheets, switches brew/tools/sfx/cues.json; brew/public/app.js:1536 to 1546

Buzz's sound kit

File Name Moment Length What you hear
bee/snd/logo.mp3 Sonic logo End cards, the stage, first open 2.6 s A bee zips upward and lands on two bright marimba notes brand-directions/bee/motion.html v0
bee/snd/cue-heart.mp3 Dance for more Heart, More like this 0.9 s One happy wing flutter and a soft wooden pop brand-directions/bee/motion.html v0
bee/snd/cue-ready.mp3 Best blooms Read finished, Monday drop 1.4 s A rising zip and a warm chime brand-directions/bee/motion.html v0
bee/snd/cue-handoff.mp3 Pass the pollen Brief copied 1.2 s A whoosh past left to right, then a paper card flick brand-directions/bee/motion.html v0
bee/snd/cue-error.mp3 Bumped the window Error, read cap 1.3 s A soft comic bonk on glass and a short confused buzz brand-directions/bee/motion.html v0
bee/snd/cue-caught.mp3 The hive is humming Caught up 1.8 s A contented buzz settling into three soft marimba notes brand-directions/bee/motion.html v0
  • All six were made as ElevenLabs sound effects on 25 October, no music bed and no words, levelled to about minus 16 LUFS. Wood, never metal, so nothing sounds like an alarm. brand-directions/bee/snd/sound-log.json; brand-directions/bee/motion.html v0
  • Buzz voice is a designed ElevenLabs voice, option one of three, kept for its quick crisp read. Eight lines are recorded: paste, read, drop, heart, handoff, caught, error, tagline. brand-directions/bee/snd/voice.json; brand-directions/bee/snd/sound-log.json

Buzz's motion

Name Pose Timing Sound
Idle Master or small mark 2.4 s loop, 6 pixels, 1.5 degrees None brand-directions/bee/motion.html v1
Waggle The drop 1.1 s, twice, 6 degrees Best blooms brand-directions/bee/motion.html v1
React Same pose 240 ms squash and spring Dance for more, on heart brand-directions/bee/motion.html v1
Celebrate Arms up 900 ms, once Best blooms or the hive is humming brand-directions/bee/motion.html v1
Bump Window 1.6 s, once Bumped the window brand-directions/bee/motion.html v1
Wait Reading 3.2 s loop None brand-directions/bee/motion.html v1; brand-directions/bee/kit-skin.js motion
Pass the pollen Hand off, drifts 12 pixels toward the person 3 s, once Pass the pollen brand-directions/bee/motion.html v1
  • Every animation sits inside a reduced motion check, so reduced motion holds Buzz still. brand-directions/bee/kit-skin.js motion

Tomorrow

Sound

  • v1, Changes: sound is off by default and plays only after the person turns it on in Settings, never on a page opened from a brief link. Today it is on by default.
  • v1, Stays: today's 29 cue engine, the loudness levelling and the 6 dB small speaker rule, one tap one sound.
  • v1, New: Buzz's five cues replace today's files at the matching moments, levelled to the product's own LUFS targets, not minus 16:
Buzz cue Replaces today's cue Moment
Dance for more heart Heart a pick
Best blooms ready The read finishes, the Monday drop
Pass the pollen tick, on brief copy only Brief copied
Bumped the window error Something did not work, read cap
The hive is humming win Caught up
  • v1, Stays: every other cue stays as today's neutral sound. One new cue per new moment, reuse first.
  • v1, Stays: Buzz's voice is for marketing, the stage and onboarding once. The product speaks in text.
  • v1, Stays: no sound for loss. No sound for a missed week, ever.
  • v2, New: a cue for posted after a yes, built from the same wing and wood family, only when posting exists.
  • v3 and v4, Stays: no new sound family. New moments reuse the kit first.

Motion

  • v1, New: the slots move as the bee kit says. Today corner idle, reading rises 12 pixels over 400 ms then waits, the reveal waggles twice, celebrations pop up and leave after 2.5 s or any tap, errors bump once and stay until the way out is tapped, the brief page sign off is still.
  • v1, Stays: Buzz never travels between slots and never flies across text or toward a button.
  • v1, Stays: reduced motion holds every animation still.
  • v1, New: reels use three templates: the six second video from Make it carries the brand and no bee, a fifteen second story in five beats of three seconds, a thirty second reel with the sonic logo in the last two seconds.

How we do it

  1. Reuse an existing cue first. A new cue gets one moment only.
  2. Describe sound only: wings, wood, paper, glass. No music, no voice. Under two seconds, the logo under three.
  3. Nothing that sounds like an alarm, a buzzer or a sting.
  4. Render product cues through earshot so they pass the small speaker check.
cd /Users/param/Documents/ChatGPT/brew && tools/sfx/build.sh heart ready error win
  1. Test on a phone speaker at half volume before it ships.
  2. New voice lines use Buzz voice, under six seconds.

Numbers

Metric Definition Where measured Status
Small speaker loss dB a cue loses between full band and 350 Hz to 9 kHz tools/sfx/build.py check Live today, limit 6 dB
Sound on rate Share of signed in people with sound on The Sounds switch state, not logged today Proposed
Blind sound pick Share of founders who pick Buzz's logo as ready with no pictures Founder tests Proposed

Open

  1. Off by default or on by default? Today it is on. Proposal: off by default as the bee book says, with a one time prompt after the first win to turn it on.
  2. Should Buzz's cues replace today's files or sit on top as a character layer? Proposal: replace only the five matching files, so one tap is still one sound.
  3. Buzz files are levelled to about minus 16 LUFS, louder than today's minus 23 to minus 38. Proposal: re-level the five Buzz cues to the product's targets before they ship.
Sources
  • brew origin/main tools/sfx/cues.json, tools/sfx/build.py:20, tools/sfx/build.sh
  • brew origin/main public/app.js:1470 to 1560, 889, 3048, 4684, 2939
  • brand-directions/bee/motion.html v0, v1, v2
  • brand-directions/bee/brand.html b4, b5
  • brand-directions/bee/character.html c7
  • brand-directions/bee/kit-skin.js motion, sounds
  • brand-directions/bee/snd/sound-log.json, brand-directions/bee/snd/voice.json
  • brand-directions/book/content/f.js f-5
  • memory brew-sounds

Source file content/brand/sound-and-motion.bee.md · For agents: Markdown · JSON