FetchBuzzScoopOchoSeeti
Snapshots

Every Scoop file filed on the case board, with where it lives

Being built
  • Logos, character frames, sounds, fonts and templates, plus today's product assets.
  • No final illustrator art: base art was generated, traced and redrawn.
  • No designed area tag set exists for Scoop's skin.
  • Proposed v1 set: char-icon.svg, char.svg, eight poses and five cues.
  • Today's product ships 29 cues; Scoop's replace them one for one.
29product cues shipping today
Your call

Which files make the product set, and do we pay an illustrator before the name?

Brand · 4.14 · Scoop

Asset library, Scoop

DraftLast checked 2026-10-26Owner Param

Answer

Every logo, character frame, sound, font and template file that exists for Scoop, plus today's product assets, with where each lives and how to use it.

Today

All Scoop paths are under brand-directions/raccoon/. Nothing of Scoop is in the live product yet.

Marks and the product character

File What it is Use Source
char.svg The rigged hero, the psst: tail flick, eye dart, blink, brow lift, pencil twitch Home hero, idle slot, covers brand-directions/raccoon/kit-skin.js:23; brand-directions/raccoon/character.html c7
char-icon.svg Small mark: head, sly face, band and knot on a tangerine disc Every slot below 120 px, app icon, avatar, favicon, sticker brand-directions/raccoon/kit-skin.js:22; brand-directions/raccoon/system.md s4
char-read.svg Wait pose Reading your store brand-directions/raccoon/kit-skin.js:24
char-heart.svg Celebrate pose Brief copied, first win brand-directions/raccoon/kit-skin.js:25
char-oops.svg Error pose Errors and cap reached brand-directions/raccoon/kit-skin.js:26
char-yes.svg Empty pose Empty states, Need your yes header brand-directions/raccoon/kit-skin.js:27
char-sleepy.svg Caught up pose All dished out brand-directions/raccoon/kit-skin.js:28
char-gasp.svg Reveal pose The first finding brand-directions/raccoon/kit-skin.js:29
char-handoff.svg Hand off pose Hand it off brand-directions/raccoon/kit-skin.js:30
char-drop.svg Monday drop pose This week's picks brand-directions/raccoon folder listing

Character art

Files What they are Source
art/master.svg The one model every frame derives from brand-directions/raccoon/system.md s4
art/expr-sly.svg, expr-gasp, expr-smug, expr-laugh, expr-squint, expr-oops, expr-dreamy, expr-sleepy, and art/expressions.svg Eight expressions and their sheet brand-directions/raccoon/character.html c3
art/pose-01.svg to art/pose-10.svg Ten poses on one rig, one per moment brand-directions/raccoon/character.html c4
art/modes.svg Five area props on four raccoons brand-directions/raccoon/character.html c9
art/sheet-turnaround.svg, art/silhouettes.svg, art/build.svg Turnaround, silhouette test, construction brand-directions/raccoon folder listing
art/concept-a.svg to concept-d.svg The four concepts, D won brand-directions/raccoon/character.html c2
art/scene-02.svg, scene-04.svg, scene-06.svg, scene-07.svg Scenes for marketing and play books brand-directions/raccoon folder listing
art3/ The traced two ink set: faces, poses p01 to p10, masters m1, m4, m8 brand-directions/raccoon folder listing
img/ Raster sources: masters m1 to m8, concepts, poses, scenes, icons, with img/art-log.json of 92 entries brand-directions/raccoon/img/art-log.json
img/_rejected/ Rejected outputs, 28 in v1, plus one hand drawn trial brand-directions/raccoon folder listing
shots.json The base prompt and shot list for any new raster brand-directions/raccoon/shots.json
_src/ The scripts: master.py for the face, trace3.py, build_art3.py, build_art4.py, poses2.py, build_rig.py brand-directions/raccoon/character.html c11

Sound and voice

File What it is Source
snd/logo.mp3 Sonic logo, rummage then gasp, 1.9 s brand-directions/raccoon/motion.html v0
snd/logo-rustle.mp3, logo-gasp.mp3, logo-oneshot.mp3 The parts and a one shot take brand-directions/raccoon/snd/sound-log.json
snd/cue-heart.mp3, cue-ready.mp3, cue-handoff.mp3, cue-error.mp3, cue-caught.mp3 Five cues brand-directions/raccoon/kit-skin.js:90
snd/line-tagline.mp3, line-paste, line-read, line-drop, line-heart, line-handoff, line-caught, line-error, line-tally, line-payoff Voice lines in the Rummage voice brand-directions/raccoon/snd/sound-log.json
snd/voice-option-1.mp3 to voice-option-3.mp3, voice.json, voice-options.json The three voice options, option 2 kept brand-directions/raccoon/snd/voice.json
snd/make.py The recipe that joins and levels the files brand-directions/raccoon/motion.html v0

Fonts

Face Use Where from Source
Gloock Display, one weight Google Fonts brand-directions/docs2/data/dirs.json raccoon fonts
Schibsted Grotesk 400 to 800 Body and every control Google Fonts brand-directions/docs2/data/dirs.json raccoon fonts
Kalam 400 and 700 Scoop's pencil notes only Google Fonts brand-directions/raccoon/system.md s1

Templates and skins

File What it is Source
kit-skin.js The product skin: tokens, art slots, motion, every line around the controls, sounds brand-directions/raccoon/kit-skin.js:1
skin.css The book and marketing skin brand-directions/raccoon folder listing
kit/dark/ and kit/light/ 54 screen shots each of the shared screen kit in Scoop's skin brand-directions/raccoon/kit/ids.json
system.md The rules file for any future writer brand-directions/raccoon/system.md s0
Reel templates The reveal, the list, the wind down, with timings and cue points brand-directions/raccoon/motion.html v2
brand-directions/_shared/sample/img/ Sample candle store photos: Monsoon, Chai spice, Jasmine, the trio, the rain ad, a person's hands brand-directions/_shared/sample/img listing

Today's product assets

File What it is Source
public/assets/brew-mark.svg The old name's mark brew/public/assets/brew-mark.svg
public/assets/agent-performance.svg, agent-storefront.svg Area agent shapes brew/public/assets/agent-performance.svg
public/assets/intro-1.jpg to intro-3.jpg and six images in public/assets/brew/ Intro and promo pictures under the old name brew/public/assets/intro-1.jpg
public/assets/logos/ 32 third party and brand logos for connectors and examples brew/public/assets/logos
public/sfx/*.mp3 29 interface cues brew/tools/sfx/cues.json:3; memory brew-sounds
Inter and Caveat Today's fonts from Google Fonts brew/public/index.html:6

Gaps

  • No final illustrator art. Base art was generated then traced and redrawn, and the books still label some frames Sketch, final art pending. brand-directions/raccoon/character.html c2; memory brand-directions-2026-10-25
  • No wordmark: every lockup holds a slot. brand-directions/raccoon/brand.html b4
  • No designed area tag set for Scoop's skin. brand-directions/raccoon/review.md minors
  • No caught up cue or sonic logo in the product. brew/tools/sfx/cues.json:3

Tomorrow

  • v1, Changes: one asset folder in the product for the picked character: the small mark, the rigged hero, the eight pose files the kit uses and the five cues.
  • v1, Goes: the old mark, the intro and promo pictures under the old name, Inter and Caveat.
  • v1, New: an illustrator's final set redrawn from art/master.svg, replacing every frame labelled Sketch.
  • v1, New: the wordmark files, once the name is picked, in the lockup on paper, ink and tangerine.
  • v1, Stays: the 29 interface cues pipeline, with the five Scoop cues added through it.
  • v1, Stays: agent shapes as small area tags only.
  • v2, New: props for doing, a pocket diary for scheduled posts.
  • v3, New: props for reporting, a newspaper for How it went.

How we do it

  1. Use only files listed here. A file not listed is not approved.
  2. Below 120 px use char-icon.svg only.
  3. In the product use the vector files, never a raster from img/.
  4. Add a new frame by adding it to the character bible first, then drawing it on the rig, then listing it here.
  5. Copy approved product files into brew only in a deploy from a clean worktree, never by hand on the live site.

Numbers

Metric Definition Where measured Status
Frames still Sketch Frames labelled Sketch, final art pending grep over raccoon books Proposed
Old name assets left Files in brew public with the old name or mark git ls-tree over brew public Proposed

Open

  1. Which files make the product set? Proposal: char-icon.svg, char.svg, the eight char-*.svg poses and the five cues, nothing else in v1.
  2. Do we pay an illustrator before or after the name is picked? Proposal: after the character pick and before the name, since the name does not change the drawing.
Sources
  • brand-directions/raccoon folder listing, 26 Oct
  • brand-directions/raccoon/system.md s1, s4
  • brand-directions/raccoon/kit-skin.js lines 21 to 31, 88 to 97
  • brand-directions/raccoon/character.html c3, c4, c9, c11
  • brand-directions/raccoon/motion.html v0, v2
  • brand-directions/raccoon/snd/sound-log.json, snd/voice.json
  • brand-directions/raccoon/img/art-log.json
  • brand-directions/raccoon/kit/ids.json
  • brand-directions/_shared/sample/img listing
  • brand-directions/docs2/data/dirs.json, entry raccoon
  • brew origin/main a559de6 public/assets, public/sfx, public/index.html line 6
  • memory brand-directions-2026-10-25, brew-sounds

Source file content/brand/asset-library.raccoon.md · For agents: Markdown · JSON